Free Primary School Lesson Plans & Education Resources


Science And Technology

General

General resources that support the teaching of Science and Technology from K-6.

Year
1,2

Vehicles used to transport people and loads in the local community. Exploring vehicle movement. Designing transport vehicles and safer transport systems and environments.

What living things need. Providing for the needs of plants, animals and people. Designing systems to satisfy the needs of animals, plants and human beings.

Healthy food and where it comes from. Food preparation and presentation. Design a healthy lunch menu and create invitations.

Energy in the surroundings. How people cope in different climates. Designing signs warning of hot or cold areas. Classifying hot and cold objects. Designing containers for hot and cold objects. Investigating how people respond to hot and cold environments.

How we use spaces at school and home. Detecting differences in the school environment. Designing work and play spaces at school and home.

Let’s Communicate

Using senses, signals and symbols to communicate. Why living things communicate. Making masks.

Toys, games and sporting equipment. How toys and play objects can be made to move. Designing and making toys that move. Design and make a game. Investigating toys from the past.

Living and non-living things. Characteristics and diversity of plants and animals. Design an environment for animals and plants to live in at school.

Natural and built local environments. Responsible use and reuse of materials. Designing ways to manage refuse at school. Designing environmentally friendly packaging. Investigate how land use affects the environment.

Our senses and our surroundings. Investigating how people react to different sensations. Identifying devices and aids which help our senses provide information about our environment.

Naturally occurring substances and some of their uses. Investigating properties of natural materials, fibres and building materials. Designing a product made from plant or animal material.

Observing and recording changes in the weather. Seasonal change and its effects on plants, people and other animals. Investigating the suitability of fabrics for use in wet weather garments. Designing and making symbols for a weather chart, waterproof outfits. Predicting weather in different parts of the world.

Information from pictures. Using pictures, sounds and language to tell a story. Creating multimedia presentations.

Year
3,4

Transport used by students. How vehicles work and vehicle safety. Transport history. Using gears and cogs to move objects. Designing a futuristic means of transport. Finding solutions to transport problems. Designing a toy using gears.

How the community uses spaces and structures. Useful materials which protect us against the environment. Investigating different types of homes. Designing a model of a playground, a city of the future, a city in space or underwater.

Environments of living things, interrelationships and consequences of change in mini-environments. Designing and modifying the playground to attract new types of animals. Building a database on selected animals. Investigating the behaviour of an animal in a micro-environment.

Magnetism and static electricity. Properties of magnets. Designing and making a compass. Designing and making a device that will use an electromagnet, e.g. burglar alarm. Designing a method for removing static charges.

What is needed to keep in touch. Investigating methods of recording and presenting news and electronic means of communication. Designing a method of communicating a message across the playground or from room to room.

Making it Easy

Looking at simple machines. Designing simple machines using levers, pulleys, ramps and wedges. Investigating the use of simple machines in indigenous cultures.

Cycles in the non-living and living world. Plant and animal products used to satisfy human needs. Designing and using a method of recording a life cycle. Designing an automatic watering device. Classifying how humans interact with other living things to fulfill their needs.

Identifying and promoting Australian plants and animals. Traditional Aboriginal interaction with Australian environments. Building a database of native flora and fauna. Designing a plan for regeneration using native plants including bush tucker.

Sound and some of its properties. Making and using sound. Designing and making musical instruments. Designing a device to carry sound over a long distance. Investigating methods of making sounds. Investigating how sound is detected and measured.

Properties of natural and made materials. Using, conserving, renewing. Investigating materials that can be recycled. Investigating change of state from solid to liquid. Classifying materials according to their properties.

The systems in the human body. What affects good health. Designing a device for measuring lung capacity. Designing a fair test to measure the effect of exercise on pulse rate. Researching diseases that seriously affect health.

Techniques used to create different pictures. How still pictures are made to move. Animation using film, video and computer technologies. Designing and making an animated story. Designing and making a multimedia presentation using images.

Changes that occur in food preparation and cooking. Takeaway food and why we buy it. Preparing food for large numbers of people. Investigating fast food restaurants. Designing a menu for a "healthy alternative" fast food service.

Year
5,6

Transport systems locally, nationally and internationally. Making the local transport environment safer. Investigating ways traffic is controlled and how things are moved from one location to another. Redesigning a transport system to make it more efficient. Designing a method of controlling traffic in a model transport system.

Specific services within the community. Helping to make our community a better place to live. Designing and making a product or service to meet a need of a person or group. Investigating the electricity supply system. Designing and making a model fun park.

The Earth's atmosphere. What we find beyond the atmosphere. Designing and making a model of the solar system. Designing a device that uses solar power. Investigating the the sun, its energy and its effects on earth. Producing a video on a Science Fiction theme.

Electrical circuits, conductivity, uses and safety with electricity. Designing and making a device that uses a simple electrical circuit. Creating a presentation to show how energy can be supplied to the community without using fossil fuels. Investigating electricity generation.

Communication methods in the past and future. Ways humans communicate over distances and in different situations. Designing a way of communicating about present day life to people in future generations. Investigating how Science and Technology has been used to assist people with special needs.

Properties of air, wind and water, and how they can be used. Designing ways of measuring air and water pollution. Designing and making a sailing boat that will float. Designing and making a kite. Investigating buoyancy.

Observing and measuring aspects of weather and weather patterns and using electronic information gathering services. Designing and making an instrument to indicate wind speed and direction. Gathering information and presenting a weather report. Designing a school disaster plan.

Changes that have occurred over long periods of time. Designing and making a model of various landforms. Investigating animals that existed in prehistoric times. Designing a model of a prehistoric environment.

Light and some of its properties. Combining light and sound to produce effective visual images. Designing a shadow puppet play. Investigating the effect light has on materials. Using sound effects to create illusions.

Effects of human activities on environments. Addressing problems of environmental damage. Designing a product to satisfy an identified need. Investigating the use of renewable and non-renewable resources.

How living things are suited to their environments. Inherited characteristics in living things. Designing a presentation to demonstrate inherited characteristics.

Features of film and video production, sound and lighting in visual media. Designing a video production to sell a product or idea.

 

Food processing from raw product to domestic use. Preserving and packaging foodstuffs. Designing and modeling a computer controlled system for a food processing operation using flow charts.



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