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General
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General resources that support
the teaching of Science and Technology from K-6.
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Year
1,2
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Vehicles used to transport
people and loads in the local community. Exploring vehicle movement.
Designing transport vehicles and safer transport systems and environments.
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What living things need.
Providing for the needs of plants, animals and people. Designing systems
to satisfy the needs of animals, plants and human beings.
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Healthy food and where it comes
from. Food preparation and presentation. Design a healthy lunch menu and
create invitations.
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Energy in the surroundings. How
people cope in different climates. Designing signs warning of hot or cold
areas. Classifying hot and cold objects. Designing containers for hot and
cold objects. Investigating how people respond to hot and cold
environments.
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How we use spaces at school and
home. Detecting differences in the school environment. Designing work and
play spaces at school and home.
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Let’s
Communicate
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Using senses, signals and
symbols to communicate. Why living things communicate. Making masks.
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Toys, games and sporting
equipment. How toys and play objects can be made to move. Designing and
making toys that move. Design and make a game. Investigating toys from the
past.
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Living and non-living things.
Characteristics and diversity of plants and animals. Design an environment
for animals and plants to live in at school.
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Natural and built local
environments. Responsible use and reuse of materials. Designing ways to
manage refuse at school. Designing environmentally friendly packaging.
Investigate how land use affects the environment.
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Our senses and our
surroundings. Investigating how people react to different sensations.
Identifying devices and aids which help our senses provide information
about our environment.
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Naturally occurring substances
and some of their uses. Investigating properties of natural materials,
fibres and building materials. Designing a product made from plant or
animal material.
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Observing and recording changes
in the weather. Seasonal change and its effects on plants, people and
other animals. Investigating the suitability of fabrics for use in wet
weather garments. Designing and making symbols for a weather chart,
waterproof outfits. Predicting weather in different parts of the world.
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Information from pictures.
Using pictures, sounds and language to tell a story. Creating multimedia
presentations.
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Transport used by students. How
vehicles work and vehicle safety. Transport history. Using gears and cogs
to move objects. Designing a futuristic means of transport. Finding
solutions to transport problems. Designing a toy using gears.
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How the community uses spaces
and structures. Useful materials which protect us against the environment.
Investigating different types of homes. Designing a model of a playground,
a city of the future, a city in space or underwater.
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Environments of living things,
interrelationships and consequences of change in mini-environments.
Designing and modifying the playground to attract new types of animals.
Building a database on selected animals. Investigating the behaviour of an
animal in a micro-environment.
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Magnetism and static
electricity. Properties of magnets. Designing and making a compass.
Designing and making a device that will use an electromagnet, e.g. burglar
alarm. Designing a method for removing static charges.
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What is needed to keep in
touch. Investigating methods of recording and presenting news and
electronic means of communication. Designing a method of communicating a
message across the playground or from room to room.
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Making
it Easy
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Looking at simple machines.
Designing simple machines using levers, pulleys, ramps and wedges.
Investigating the use of simple machines in indigenous cultures.
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Cycles in the non-living and
living world. Plant and animal products used to satisfy human needs.
Designing and using a method of recording a life cycle. Designing an
automatic watering device. Classifying how humans interact with other
living things to fulfill their needs.
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Identifying and promoting
Australian plants and animals. Traditional Aboriginal interaction with
Australian environments. Building a database of native flora and fauna.
Designing a plan for regeneration using native plants including bush
tucker.
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Sound and some of its
properties. Making and using sound. Designing and making musical
instruments. Designing a device to carry sound over a long distance.
Investigating methods of making sounds. Investigating how sound is
detected and measured.
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Properties of natural and made
materials. Using, conserving, renewing. Investigating materials that can
be recycled. Investigating change of state from solid to liquid.
Classifying materials according to their properties.
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The systems in the human body.
What affects good health. Designing a device for measuring lung capacity.
Designing a fair test to measure the effect of exercise on pulse rate.
Researching diseases that seriously affect health.
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Techniques used to create
different pictures. How still pictures are made to move. Animation using
film, video and computer technologies. Designing and making an animated
story. Designing and making a multimedia presentation using images.
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Changes that occur in food
preparation and cooking. Takeaway food and why we buy it. Preparing food
for large numbers of people. Investigating fast food restaurants.
Designing a menu for a "healthy alternative" fast food service.
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Transport systems locally,
nationally and internationally. Making the local transport environment
safer. Investigating ways traffic is controlled and how things are moved
from one location to another. Redesigning a transport system to make it
more efficient. Designing a method of controlling traffic in a model
transport system.
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Specific services within the
community. Helping to make our community a better place to live. Designing
and making a product or service to meet a need of a person or group.
Investigating the electricity supply system. Designing and making a model
fun park.
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The Earth's atmosphere. What we
find beyond the atmosphere. Designing and making a model of the solar
system. Designing a device that uses solar power. Investigating the the
sun, its energy and its effects on earth. Producing a video on a Science
Fiction theme.
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Electrical circuits,
conductivity, uses and safety with electricity. Designing and making a
device that uses a simple electrical circuit. Creating a presentation to
show how energy can be supplied to the community without using fossil
fuels. Investigating electricity generation.
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Communication methods in the
past and future. Ways humans communicate over distances and in different
situations. Designing a way of communicating about present day life to
people in future generations. Investigating how Science and Technology has
been used to assist people with special needs.
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Properties of air, wind and
water, and how they can be used. Designing ways of measuring air and water
pollution. Designing and making a sailing boat that will float. Designing
and making a kite. Investigating buoyancy.
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Observing and measuring aspects
of weather and weather patterns and using electronic information gathering
services. Designing and making an instrument to indicate wind speed and
direction. Gathering information and presenting a weather report.
Designing a school disaster plan.
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Changes that have occurred over
long periods of time. Designing and making a model of various landforms.
Investigating animals that existed in prehistoric times. Designing a model
of a prehistoric environment.
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Light and some of its
properties. Combining light and sound to produce effective visual images.
Designing a shadow puppet play. Investigating the effect light has on
materials. Using sound effects to create illusions.
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Effects of human activities on
environments. Addressing problems of environmental damage. Designing a
product to satisfy an identified need. Investigating the use of renewable
and non-renewable resources.
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How living things are suited to
their environments. Inherited characteristics in living things. Designing
a presentation to demonstrate inherited characteristics.
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Features of film and video
production, sound and lighting in visual media. Designing a video
production to sell a product or idea.
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Food processing from raw
product to domestic use. Preserving and packaging foodstuffs. Designing
and modeling a computer controlled system for a food processing operation
using flow charts.
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